program dosun(demo,input,output); (* dosun: pascal graphics library and preprocessor for Sun graphics by thomas schneider, copyright (c) 1988 module libraries required: delman, prgmods *) label 1; (* end of program *) const (* begin module version *) version = 2.17; (* of dosun, 1988 jan 13 origin 1988 jan 7 from doodle *) (* end module version *) (* begin module describe.dosun *) (* name dosun: pascal graphics library and preprocessor for Sun graphics synopsis dosun(demo: in, input: in, output: out) files demo: a file for demonstration of the program. type 'demo' to run it. input: text. portions surrounded by .PS and .PE are searched for function names. when a function name is found, the parameters on the same line are read. output: copy of input text except that the functions detected during reading are translated into Sun graphics. description Dosun is equivalent to doodle (see doodle.p) but produces output directly to the screen using Suncore graphics. see also doodle.p, suncore graphics manual, domod.p author Thomas D. Schneider bugs none known technical note NONSTANDARD is a comment that means that this portion of the code is dependent on non-standard pascal for its function. *) (* end module describe.dosun *) (* begin module interact.const *) maxstring = 150; (* the maximum string *) (* end module interact.const version = 'prgmod 3.97 85 may 5 tds'; *) (* begin module dosun.filler.const *) fillermax = 20; (* the size of the filler array for a string *) (* end module dosun.filler.const *) (* begin module pic.const *) pi = 3.14159265354; (* circumference divided by diameter of circle *) picfield = 8; (* width of numbers printed to the file *) picwidth = 5; (* number of decimal places for numbers *) charwidth = 0.08; (* the width of characters in inches this allows centering of strings. *) scale = 1.252; (* scale factor. converts graphic coordinates to inches *) (* suncore graphics definitions: *) (* NONSTANDARD *) #include #include #include #include (* end module pic.const version = 3.08; (@ of xyplo 1986 nov 6 *) type (* begin module pic.3d.type *) (* these types are used by the three dimensional graphics routines *) threevector = array[1..3] of real; (* a point in 3 space *) tbtarray = array[1..3,1..3] of real; (* a three by three array *) screen = record; (* define a screen for viewing a 3d object *) a: threevector; (* center of screen *) b: threevector; (* screen x coordinate direction *) c: threevector; (* screen y coordinate direction *) v: threevector; (* the position of the viewer *) g: threevector; (* gaze: viewing direction *) smag: real; (* the magnification factor for the screen *) range: real; (* 1/smag; the half width of the screen *) end; (* end module pic.3d.type *) (* begin module interact.type *) string = record (* a string of characters *) letters: array[1..maxstring] of char; (* the letters in the string *) length: integer; (* the number of characters in the string *) current: integer; (* the letter we are working on *) end; (* end module interact.type version = 'prgmod 3.97 85 may 5 tds'; *) (* begin module trigger.type *) trigger = record (* an object to be searched for *) seek: string; (* the characters looked for *) state: integer; (* how close to triggering we are *) skip: boolean; (* trigger not found- skip the line *) found: boolean (* the trigger was found *) end; (* end module trigger.type version = 'prgmod 3.97 85 may 5 tds'; *) (* begin module filler.type *) (* the following is an array used to fill a string. it is convenient to have it much shorter than the maxstring, so that it is easy to fill the string using procedure fillstring. the user must declare the value of constant fillermax. *) filler = packed array[1..fillermax] of char; (* end module filler.type version = 'prgmod 3.97 85 may 5 tds'; *) var (* begin module doodle.var *) demo: text; (* demonstration file *) (* end module doodle.var *) (* begin module pic.var *) inpicture: boolean; (* true if we are drawing the picture, ie, startpic has been called *) picxglobal, picyglobal: real; (* absolute location in the graph *) pictolerance: real; (* 10 raised to the picwidth, to detect values close to zero *) (* NONSTANDARD *) (* suncore definitions: *) dsurf: vwsurf; (* viewing window surface *) r: integer; (* result of a function *) (* end module pic.var version = 3.08; (@ of xyplo 1986 nov 6 *) (* begin module halt *) procedure halt; (* stop the program. the procedure performs a goto to the end of the program. you must have a label: label 1; declared, and also the end of the program must have this label: 1: end. examples are in the module libraries. this is the only goto in the delila system. *) begin writeln(output,' program halt.'); goto 1 end; (* end module halt version = 'prgmod 3.97 85 may 5 tds'; *) (* begin module interact.clearstring *) procedure clearstring(var ribbon: string); (* empty the string *) var index: integer; (* to the ribbon *) begin (* clearstring *) with ribbon do begin for index := 1 to maxstring do letters[index] := ' '; length := 0; current := 0; end end; (* clearstring *) (* end module interact.clearstring version = 'prgmod 3.97 85 may 5 tds'; *) (* begin module interact.writestring *) procedure writestring(var tofile: text; var s: string); (* write the string s to file tofile, no writeln *) var i: integer; (* index to s *) begin (* writestring *) with s do for i := 1 to length do write(tofile, letters[i]) end; (* writestring *) (* end module interact.writestring version = 'prgmod 3.97 85 may 5 tds'; *) (* begin module trigger.proc *) (* this module allows one to scan a series of characters, as from an array or a file, and to "trigger" or detect a simple string in the series. the advantage of the trigger is that several triggers can "observe" a stream of characters at once, each looking for a different thing. some other modules required: interact.const, interact.type *) procedure resettrigger(var t: trigger); (* reset the trigger to ground state *) begin (* resettrigger *) with t do begin state := 0; skip := false; found := false end end; (* resettrigger *) procedure testfortrigger(ch: char; var t: trigger); (* look at the character ch. if it is part of the trigger (at the current trigger state), then the trigger state goes higher. if it is not part of the trigger then the trigger state is reset, skip is true and one should skip onward to find the trigger. if the trigger is found, found is true. *) begin (* testfortrigger *) with t do begin state := succ(state); (* if debugging then begin writestring(list,seek); writeln(list,'testfortrigger seek.letters[',state:1,']:', seek.letters[state],' ch:',ch); end;*) if seek.letters[state] = ch then begin skip := false; if state = seek.length then found := true else found := false end else begin (* reset trigger *) state := 0; skip := true; found := false end end end; (* testfortrigger *) (* end module trigger.proc version = 'prgmod 3.97 85 may 5 tds'; *) (* begin module filler.fillstring *) procedure fillstring(var s: string; a: filler); (* this procedure makes it reasonably easy to fill the string s with characters. one calls the procedure as: *) (* 1 2 3 4 5 *) (* 12345678901234567890123456789012345678901234567890 *) (* fillstring(s, 'this-is-the-string '); the two comments make it easy to line the characters up. also, for this example, it was assumed that the length of filler as defined by the constant fillermax was 50. *) var length: integer; (* of the string without trailing blanks *) index: integer; (* of s *) begin (* fillstring *) clearstring(s); length := fillermax; while (length > 1) and (a[length] = ' ') do length := pred(length); if (length = 1) and (a[length] = ' ') then begin writeln(output, 'fillstring: the string is empty'); halt end; for index := 1 to length do s.letters[index] := a[index]; s.length := length; s.current := 1 end; (* fillstring *) (* end module filler.fillstring version = 'prgmod 3.97 85 may 5 tds'; *) (* begin module filler.filltrigger *) procedure filltrigger(var t: trigger; a: filler); (* fill the trigger t *) begin (* filltrigger *) fillstring(t.seek,a) end; (* fillstring *) (* end module filler.filltrigger version = 'prgmod 3.97 85 may 5 tds'; *) (* begin module copyaline *) procedure copyaline(var fin, fout: text); (* copy a line from file fin to file fout *) begin (* copyaline *) while not eoln(fin) do begin fout^ := fin^; put(fout); get(fin) end; readln(fin); writeln(fout); end; (* copyaline *) (* end module copyaline version = 'prgmod 3.97 85 may 5 tds'; *) (* ********************************************************************** *) (* ********************************************************************** *) (* ********************************************************************** *) (* begin module pic.functions *) (* ********************************************************************** *) (* begin module pic.await *) (* end module pic.await *) (* begin module pic.startpic *) (* end module pic.startpic *) (* begin module pic.stoppic *) (* end module pic.stoppic *) (* begin module pic.drawr *) (* end module pic.drawr *) (* begin module pic.mover *) (* end module pic.mover *) (* begin module pic.liner *) (* end module pic.liner *) (* begin module pic.drawa *) (* end module pic.drawa *) (* begin module pic.movea *) (* end module pic.movea *) (* begin module pic.linea *) (* end module pic.linea *) (* begin module pic.graphstring *) (* end module pic.graphstring *) (* begin module pic.stringinteger *) (* end module pic.stringinteger *) (* begin module pic.stringreal *) (* end module pic.stringreal *) (* begin module pic.picnumber *) (* end module pic.picnumber *) (* begin module pic.xtic *) (* end module pic.xtic *) (* begin module pic.ytic *) (* end module pic.ytic *) (* begin module pic.xaxis *) (* end module pic.xaxis *) (* begin module pic.yaxis *) (* end module pic.yaxis *) (* ********************************************************************** *) (* end module pic.functions *) (* ********************************************************************** *) (* ********************************************************************** *) (* ********************************************************************** *) (* begin module pic.3d.package *) (* ********************************************************************** *) (* begin module pic.3d.determinant *) (* end module pic.3d.determinant *) (* begin module pic.3d.d32 *) (* end module pic.3d.d32 *) (* begin module pic.3d.view *) (* end module pic.3d.view *) (* begin module pic.3d.makescreen *) (* end module pic.3d.makescreen *) (* begin module pic.3d.project3d *) (* end module pic.3d.project3d *) (* ********************************************************************** *) (* end module pic.3d.package *) (* ********************************************************************** *) (* ********************************************************************** *) (* ********************************************************************** *) (* begin module pic.startpic *) procedure startpic(var afile:text); (* open the graphics field *) (* start pic output to file afile, set the globals *) (* NONSTANDARD *) var segment: integer; (* the name of the retained segment *) stage: integer; (* how far we got initializing *) tstr: vsurfst; (* who knows? *) procedure ns; (* next stage increment *) begin stage := stage + 1; end; procedure die; begin writeln(afile,'picstart at stage ',stage:1); halt end; begin stage := 0; (* 12345678901234567890 *) (* tstr := 'Why Hellloooo There!'; *) tstr := ' '; with dsurf do begin screenname := tstr; windowname := tstr; windowfd := 0; dd := pasloc(pixwindd); instance := 0; cmapsize := 0; cmapname := tstr; flags :=0; end; ns; if (initializecore(BUFFERED, SYNCHRONOUS, TWOD) <> 0) then die; ns; if (initializevwsurf(dsurf, FALSE) <> 0) then die; ns; if (selectvwsurf(dsurf) <> 0) then die; ns; if (setviewport2(0.000, 0.75, 0.000, 0.75) <> 0) then die; (* xmin, xmax, ymin, ymax *) (* this is the actual "world" coordinates used: *) (* xmin, xmax, ymin, ymax *) ns; if (setwindow(-5.0/scale, +5.0/scale, -5.0/scale, +5.0/scale) <> 0) then die; segment := 1; ns; if (createretainseg(segment) <> 0) then die; ns; if (initializedevice(BUTTON,1) <> 0) then die; ns; if (initializedevice(BUTTON,2) <> 0) then die; ns; if (initializedevice(BUTTON,3) <> 0) then die; (* make characters scalable, but makes them slower to draw *) ns; if (setcharprecision(CHARACTER) <> 0 ) then die; ns; if (setcharsize(charwidth/scale,charwidth*1.6/scale) <> 0 ) then die; (* ns; if (setfont(GREEK) <> 0 ) then die; *) (* now for the normal pic stuff: *) inpicture := true; picxglobal := 0.0; picyglobal := 0.0; pictolerance := trunc(exp(picwidth*ln(10))+0.5) (*;writeln(output,'pictolerance = ',pictolerance:picfield:picwidth);*) end; (* end module pic.startpic *) (* begin module pic.await *) procedure await; (* wait for the user to click the mouse *) (* the old way: *) (* Wait for user to type a carriage return. the routine assumes that there is a global file called input. NOTE: this only works in a gfxtool!! otherwise it essentialy hangs because the the associated console is not active *) const time = 1000000; (* time in micro seconds to wait *) var buttonnumber, (* 123 is left, mid, right, with buttons facing away from the user *) x,y: real; buttons: integer; begin (* the mouse way: *) (* writeln(output,'click any mouse button to continue'); repeat r := getmousestate(BUTTON,1,x,y,buttons); writeln(output,'(',x:10:5,',',y:10:5,') ',buttons:1); r := awaitanybutton(time, buttonnumber); until buttonnumber > 0; writeln(output,'button ',buttonnumber:1); *) (* the input way: *) (* writeln(output,'awaiting for a Return to continue'); while not eoln(input) do begin get(input) end; *) (* read past the input *) (* readln(input) *) (* the infinite way: *) writeln(output); writeln(output,'*********************************'); writeln(output,'* Use control-c to kill program *'); writeln(output,'*********************************'); while true do begin end; end; (* end module pic.await *) (* begin module pic.stoppic *) procedure stoppic(var afile:text); (* stop pic output to file afile *) (* NONSTANDARD *) var r: integer; (* return value *) begin await; r := terminatedevice(BUTTON,1); r := terminatedevice(BUTTON,2); r := terminatedevice(BUTTON,3); r := delallretainsegs; r := deselectvwsurf(dsurf); r := terminatecore; inpicture := false; writeln(afile, '(type control-d to terminate the program)'); end; (* end module pic.stoppic *) (* begin module pic.drawr *) procedure drawr(var afile: text; dx,dy: real; visibility: char; spacing: real); (* make a line to file afile by relative draw of dx,dy with visibility i invisible - dashed . dotted l line with the dashes or dots separated by the spacing given (this has no effect with invisible and line). *) (* NONSTANDARD *) begin (* drawr *) if visibility = 'i' then begin r := moverel2(dx,dy); end else begin case visibility of '-': r := setlinestyle(DASHED); '.': r := setlinestyle(DOTTED); 'l': r := setlinestyle(SOLID); end; r := linerel2(dx,dy); end; picxglobal := picxglobal + dx; picyglobal := picyglobal + dy; end; (* end module pic.drawr *) (* begin module pic.mover *) procedure mover(var afile: text; dx,dy: real); (* move relative the amount (dx, dy). *) begin drawr(afile,dx,dy,'i',0.0); end; (* end module pic.mover *) (* begin module pic.liner *) procedure liner(var afile: text; dx,dy: real); (* draw a line the relative amount (dx, dy). *) begin drawr(afile,dx,dy,'l',0.0); end; (* end module pic.liner *) (* begin module pic.drawa *) procedure drawa(var afile: text; x,y: real; visibility: char; spacing: real); (* make a line to file afile to absolute coordinate x,y with visibility i invisible - dashed . dotted l line with the dashes or dots separated by the spacing given (this has no effect with invisible and line). *) var dx, dy: real; (* differences between current and desired locations *) begin dx := x - picxglobal; dy := y - picyglobal; drawr(afile,dx,dy,visibility,spacing) end; (* end module pic.drawa *) (* begin module pic.movea *) procedure movea(var afile: text; x,y: real); (* move to absolute x and y *) begin drawa(afile,x,y,'i',0.0); end; (* end module pic.movea *) (* begin module pic.linea *) procedure linea(var afile: text; x,y: real); (* draw a line from current position to absolute x and y *) begin drawa(afile,x,y,'l',0.0); end; (* end module pic.linea *) (* begin module pic.graphstring *) procedure graphstring(var tofile: text; var s: string; centered: boolean); (* graph the string s. If it is recognized as a quoted string (surrounded by double quotes), graph it without the quotes and center it. Always center if centered is true. Otherwise simply graph it. if not in picture, just write it to output *) (* NONSTANDARD *) var i: integer; (* index to s, and temporary storage *) mv: real; (* holds amount to move, in plotting coordinates *) quoted: boolean; (* true if the string is quoted *) stuff: cct; (* an array 1..257 wide of char *) begin if inpicture then with s do begin if length > 2 then if (letters[1]='"') and (letters[length]='"') then quoted := true else quoted := false else quoted := false; (* override so quoted strings are always centered *) if quoted then centered := true; if centered then begin (* generate the calls to center the string. Note: this must not be done for the pic program, which already centers *) if quoted then i := length-2 else i := length; mv := i*charwidth/(2.0*scale); mover(tofile,-mv,0.0); end; if quoted then begin (* remove quotes from string *) for i := 2 to length-1 do stuff[i-1] := letters[i]; stuff[length-1] := chr(0); (* end on null byte *) end else begin for i := 1 to length do stuff[i] := letters[i]; stuff[length+1] := chr(0); (* end on null byte *) end; r := puttext(stuff); (* nonstandard suncore call *) if centered then begin (* restore to previous location *) mover(tofile,mv,0.0); end; end else begin writestring(tofile,s); writeln(tofile) end end; (* end module pic.graphstring version = 'prgmod 3.97 85 may 5 tds'; *) (* begin module pic.stringinteger *) procedure stringinteger(number: integer; var name: string; width: integer; leadingzeros: boolean); (* make the string from the number, start putting characters in after the current length point. use width characters. if leadingzeros is true, trail zeros before the number. *) var bigdigit: integer; (* the location of the biggest digit *) dig: integer; (* number of digits in the number *) place: integer; (* place to write the next digit of the number *) sign: integer; (* the sign of the number *) begin with name do begin if number < 0 then begin sign := -1; number := -number; if leadingzeros then begin writeln(output,'WARNING: stringinteger: the sign of a negative', ' number with leading zeros is lost'); end end else sign := +1; (* log 10 of the number plus 1 is the number of digits in the number. On this sun computer ln(1000)/ln(10) is 2.9999, which when truncated gives 2, rather than the desired 3. To avoid this kind of problem, 0.1 is added. *) if number > 9 then dig := trunc(ln(number+0.1)/ln(10))+1 else dig := 1; if dig > width then begin writeln(output,'stringinteger: number width too small'); writeln(output,dig:1,' digit number (',number:1,')'); writeln(output,'does not fit in ',width:1,' characters'); halt end; if leadingzeros then bigdigit := length + 1 (* no sign if leading zeros *) else begin bigdigit := length + width - dig + 1; if (bigdigit <= length) and (sign < 0) then begin writeln(output,'stringinteger: no room for sign'); halt end; (* put the sign in only if needed *) if sign < 0 then letters[bigdigit - 1] := '-'; end; for place := length + width downto bigdigit do begin case (number mod 10) of 0: letters[place] := '0'; 1: letters[place] := '1'; 2: letters[place] := '2'; 3: letters[place] := '3'; 4: letters[place] := '4'; 5: letters[place] := '5'; 6: letters[place] := '6'; 7: letters[place] := '7'; 8: letters[place] := '8'; 9: letters[place] := '9'; end; number := number div 10; end; length := length + width; end end; (* end module pic.stringinteger *) (* begin module pic.stringreal *) procedure stringreal(number: real; var name: string; width, decimal: integer); (* make the string from the real number, start putting characters in at the start point. use width characters and decimal characters after the decimal place *) (* note that the rounding operation to get the digits below zero must be done first. then the digits above zero can be lopped off. this makes 99.99 come out correctly to 100.0 (to 1 decimal place) otherwise, 99.99 -> 0.99 -> 1.0 (rounded) -> 10 (print with 1 decimal place), and stringinteger won't be happy about that. *) var abovezero: integer; (* the number shifted above the decimal place, to 'decimal' positions (and rounded) *) shift: integer; (* power of ten used to shift a number around relative to the decimal point *) sign: integer; (* the sign of the number *) thedecimal: integer; (* integer version of the decimal part of the number *) theupper: integer; (* integer version of the upper part of the number *) begin if number < 0 then sign := -1 else sign := +1; number := abs(number); (* make positive *) (* the amount to shift the number above zero *) shift := round(exp(decimal*ln(10))); (* amount to move above zero *) abovezero := round(number*shift); (* move above zero, round off *) theupper := trunc(abovezero/shift); thedecimal := abovezero - shift*theupper; (* create the actual real number *) (* before decimal point *) stringinteger(sign*theupper,name,width-decimal-1,false); with name do begin (* put in the decimal point *) length := length + 1; letters[length] := '.'; end; stringinteger(thedecimal,name,decimal,true); (* after decimal point *) end; (* end module pic.stringreal *) (* begin module pic.picnumber *) procedure picnumber(var afile: text; dx, dy, number: real; width, decimal: integer; centered: boolean); (* Supply graphic commands for a 'number' whose center is at the relative point (dx, dy) from the current point, 'width' characters wide and 'decimal' characters beyond the decimal point. If the width is zero, no number is produced. procedure stringnumber(number: integer; start: integer; var name: string); the location after the call is the same as before the call. The string is optionally centered *) var name: string; (* the string to pack the number into for shipping out *) begin if width > 0 then begin mover(afile,dx,dy); clearstring(name); if decimal>0 then stringreal(number,name,width,decimal) else stringinteger(round(number),name,width,false); graphstring(afile, name, centered); mover(afile,-dx,-dy); end end; (* end module pic.picnumber *) (* begin module pic.xtic *) procedure xtic(var afile: text; length, dx, dy, number: real; width, decimal: integer); (* produce a tic mark for the x axis of "length" long. Supply a number whose center is at the relative point (dx, dy) from the end to the tick, 'width' characters wide and 'decimal' characters beyond the decimal point. If the width is zero, no number is produced. the location after the call is the same as before the call. *) begin liner(afile,0.0,-length); picnumber(afile,dx,dy,number,width,decimal,true); mover(afile,0.0,length); end; (* end module pic.xtic *) (* begin module pic.ytic *) procedure ytic(var afile: text; length, dx, dy, number: real; width, decimal: integer); (* produce a tic mark for the y axis of "length" long. Supply a number whose center is at the relative point (dx, dy) from the end to the tick, 'width' characters wide and 'decimal' characters beyond the decimal point. If the width is zero, no number is produced. the location after the call is the same as before the call. *) begin liner(afile,-length,0.0); picnumber(afile,dx,dy,number,width,decimal,true); mover(afile,length,0.0); end; (* end module pic.ytic *) (* begin module pic.xaxis *) procedure xaxis(var afile: text; axlength,fromtic,interval,totic: real; length, dx, dy: real; width, decimal: integer); (* draw an x axis starting from the current position. the length of the xaxis is axlength. the axis is labeled with numbers starting with fromtic at intervals given up to totic. the remaining variables describe the form of the tic marks as in xtic. If the width is zero, no number is produced. the location after the call is the same as before the call. *) var jump: real; (* the space to move on the graph between tic marks *) jumpdistance: real; (* the total jumps made. this may not be a simple function of the input variables since they may not work out to an exact number of jumps *) tic: real; (* the numerical value of the tic label *) begin liner(afile,axlength,0.0); mover(afile,-axlength,0.0); if totic = fromtic then begin writeln(output,'xaxis: fromtic and totic cannot be equal'); halt; end; if (axlength = 0.0) or (interval = 0.0) then begin writeln(output,'xaxis: neither axlength nor interval can be zero'); halt; end; jump := axlength * interval / (totic - fromtic); jumpdistance := 0; tic := fromtic; if interval > 0.0 then while tic <= totic do begin xtic(afile,length,dx,dy,tic,width,decimal); tic := tic + interval; if tic <= totic then begin mover(afile,jump,0.0); jumpdistance := jumpdistance + jump; end end else if interval < 0.0 then while tic >= totic do begin xtic(afile,length,dx,dy,tic,width,decimal); tic := tic + interval; if tic >= totic then begin mover(afile,jump,0.0); jumpdistance := jumpdistance + jump end end; mover(afile,-jumpdistance,0.0) end; (* end module pic.xaxis *) (* begin module pic.yaxis *) procedure yaxis(var afile: text; aylength,fromtic,interval,totic: real; length, dx, dy: real; width, decimal: integer); (* draw a y axis starting from the current position. the length of the yaxis is aylength. the axis is labeled with numbers starting with fromtic at intervals given up to totic. the remaining variables describe the form of the tic marks as in ytic. If the width is zero, no number is produced. the location after the call is the same as before the call. *) var jump: real; (* the space to move on the graph between tic marks *) jumpdistance: real; (* the total jumps made. this may not be a simple function of the input variables since they may not work out to an exact number of jumps *) tic: real; (* the numerical value of the tic label *) begin liner(afile,0.0,aylength); mover(afile,0.0,-aylength); if totic = fromtic then begin writeln(output,'yaxis: fromtic and totic cannot be equal'); halt; end; if (aylength = 0.0) or (interval = 0.0) then begin writeln(output,'yaxis: neither aylength nor interval can be zero'); halt; end; jump := aylength * interval / (totic - fromtic); jumpdistance := 0; tic := fromtic; if interval > 0.0 then while tic <= totic do begin ytic(afile,length,dx,dy,tic,width,decimal); tic := tic + interval; if tic <= totic then begin mover(afile,0.0,jump); jumpdistance := jumpdistance + jump end end else if interval < 0.0 then while tic >= totic do begin ytic(afile,length,dx,dy,tic,width,decimal); tic := tic + interval; if tic >= totic then begin mover(afile,0.0,jump); jumpdistance := jumpdistance + jump end end; mover(afile,0.0,-jumpdistance) end; (* end module pic.yaxis *) (* ********************************************************************** *) (* begin module pic.dotr *) procedure dotr(var afile: text); (* draw a dot at the current position *) begin drawr(afile, 0.0,0.0,'l',0.0); end; (* end module pic.dotr *) (* begin module pic.boxr *) procedure boxr(var afile: text; width, height: real); (* make a box to file afile with width in the x direction and height in the y direction as given. the box goes toward the positive x and y directions. the box is relative to the current position, so it returns to original position afterwards *) begin liner(afile,0.0,height); liner(afile,width,0.0); liner(afile,0.0,-height); liner(afile,-width,0.0) end; (* end module pic.boxr version = 4.80; (@ of piclib 1985 dec 26 *) (* begin module pic.cboxr *) procedure cboxr(var afile: text; width, height: real); (* make a box to file afile with width in the x direction and height in the y direction as given. the box is centered at the current position. the box is relative to the current position, so it returns to original position afterwards *) var h2,w2: real; (* height and width over 2 *) begin h2 := height/2; w2 := width/2; mover(afile,-w2,-h2); liner(afile,0.0,height); liner(afile,width,0.0); liner(afile,0.0,-height); liner(afile,-width,0.0); mover(afile,w2,h2); end; (* end module pic.cboxr version = 3.08; (@ of xyplo 1986 nov 6 *) (* begin module pic.polrec *) procedure polrec(r,theta: real; var x,y: real); (* convert polar to rectangular coordinates, theta is in radians *) begin x := r*cos(theta); y := r*sin(theta) end; (* end module pic.polrec *) (* begin module pic.degtorad *) function degtorad(angle: real):real; (* convert angle in degrees to radians *) begin degtorad := (angle / 360) * 2 * pi end; (* end module pic.degtorad *) (* begin module pic.spiral *) procedure spiral(var afile: text; thickness: real; steps: integer; radius: real); (* make a spiral into file afile, at the current position, with a certain thickness and using a certain number of steps at whose largest radius is 'radius'. return to same position afterward. If steps has a negative value, then the spiral is drawn clockwise, otherwise it is drawn counterclockwise. *) var dr: real; (* change in r *) dtheta: real; (* change in theta *) r: real; (* radius of the current position *) theta: real; (* angle of the current position *) x: real; (* the x coordinate *) xpos: real; (* to remember the center of the spiral *) y: real; (* the y coordinate *) ypos: real; (* to remember the center of the spiral *) begin if steps <> 0 then begin (* avoid explosion *) xpos := picxglobal; ypos := picyglobal; r := 0; theta := 0; dr := abs(thickness/steps); dtheta := 2 * pi / steps; while r < abs(radius) do begin r := r + dr; theta := theta + dtheta; polrec(r,theta,x,y); linea(afile,x+xpos,y+ypos) end; movea(afile,xpos,ypos) end; end; (* end module pic.spiral version = 4.80; (@ of piclib 1985 dec 26 *) (* begin module pic.movepolar *) procedure movepolar(var afile: text; angle, distance: real); (* move relative to the current position by placing the appropriate pic commands into afile. the angle is in degrees, the distance is in inches.*) var dx: real; (* change in x *) dy: real; (* change in y *) begin polrec(distance, degtorad(angle) ,dx,dy); mover(afile,dx,dy) end; (* end module pic.movepolar version = 4.80; (@ of piclib 1985 dec 26 *) (* begin module pic.boxintercept *) procedure boxintercept(xmin,ymin,xmax,ymax,m,b: real; var intercept: boolean; var x1,y1,x2,y2: real); (* does the line y=m*x+b intercept the box defined by the points (xmin,ymin) and (xmax,ymax)? if so, intercept is true and the intercept points are given by (x1,y1) and (x2,y2) *) var xlo,xhi,ylo,yhi: boolean; (* whether the line intersects the box at the low value of x, etc *) function fny(x: real):real; (* calculate the y value given the x *) begin fny := m*x+b end; function fnx(y: real):real; (* calculate the x value given the y *) begin fnx := (y-b)/m end; function between(a,b,c: real):boolean; (* is b between a and c? *) begin between:=(a<=b) and (b<=c) end; procedure normalcases; (* analyze for the usual cases when the slope m is not zero *) begin (* normalcases *) (*writeln(output,'m=',m:20:19,'in normalcases');*) xlo := between(ymin,fny(xmin),ymax); xhi := between(ymin,fny(xmax),ymax); ylo := between(xmin,fnx(ymin),xmax); yhi := between(xmin,fnx(ymax),xmax); intercept := true; (* optimistic *) if xlo and xhi then begin x1 := xmin; x2 := xmax end else if xlo and ylo then begin x1 := xmin; x2 := fnx(ymin) end else if xlo and yhi then begin x1 := xmin; x2 := fnx(ymax) end else if xhi and ylo then begin x1 := xmax; x2 := fnx(ymin) end else if xhi and yhi then begin x1 := xmax; x2 := fnx(ymax) end else if ylo and yhi then begin x1 := fnx(ymin); x2 := fnx(ymax) end else intercept := false; if intercept then begin y1 := fny(x1); y2 := fny(x2) end end; (* normalcases *) begin (* boxintercept *) (* note: abs(m) is required to protect against negative zero... *) if abs(m) = 0.0 then begin intercept := between(ymin,b,ymax); if intercept then begin x1 := xmin; y1 := b; x2 := xmax; y2 := b; end end else normalcases end; (* boxintercept *) (* end module pic.boxintercept version = 3.08; (@ of xyplo 1986 nov 6 *) (* begin module pic.plusr *) procedure plusr(var afile: text; width, height: real); (* make a plus sign to file afile with width in the x direction and height in the y direction as given. the box is centered at the current position. the box is relative to the current position, so it returns to original position afterwards *) var h2,w2: real; (* height and width over 2 *) begin h2 := height/2; w2 := width/2; mover(afile,-w2,0); liner(afile,width,0.0); mover(afile,-w2,h2); liner(afile,0.0,-height); mover(afile,0,h2); end; (* end module pic.plusr version = 3.08; (@ of xyplo 1986 nov 6 *) (* begin module pic.xr *) procedure xr(var afile: text; width, height: real); (* make an x to file afile with width in the x direction and height in the y direction as given. the box is centered at the current position. the box is relative to the current position, so it returns to original position afterwards *) var h2,w2: real; (* height and width over 2 *) begin h2 := height/2; w2 := width/2; mover(afile,-w2,-h2); liner(afile,width,height); mover(afile,0,-height); liner(afile,-width,height); mover(afile,w2,-h2); end; (* end module pic.xr version = 3.08; (@ of xyplo 1986 nov 6 *) (* begin module pic.arc *) procedure arc(var thefile: text; angle1, angle2, radius: real; steps: integer); (* create an arc in thefile going from angle1 to angle2 (degrees) in the positive direction of angle, with the given radius. use the given number of steps to make it. return to the same position as before the arc was drawn. *) var dtheta: real; (* change in theta *) s: integer; (* index to the steps *) theta: real; (* current angle *) x,y: real; (* coordinates around starting point *) zerox,zeroy: real; (* starting location, center of curve *) begin zerox := picxglobal; zeroy := picyglobal; theta := degtorad(angle1); dtheta := degtorad( abs(angle2-angle1)/steps ); polrec(radius,theta,x,y); movea(thefile,zerox+x,zeroy+y); for s := 1 to steps do begin theta := theta + dtheta; polrec(radius,theta, x,y); linea(thefile,zerox+x,zeroy+y); end; movea(thefile,zerox,zeroy) end; (* end module pic.arc version = 1.65; (@ of pictog 1986 nov 6 *) (* begin module pic.circler *) procedure circler(var afile: text; radius: real); (* make a circle at the current position of some radius. *) var steps: integer; (* number of steps to make the circle *) begin (* number of segments increases with diameter, but the constant still should be a function of how good it looks on a particular graphic system, I'm afraid. However, there should be a lower bound on the number of steps, so even small circles look good *) if radius < 1.0 then steps := 25 else steps := round(radius*25); arc(afile,0.0,360.0,radius,steps); end; (* end module pic.circler *) (* begin module pic.ibeam *) procedure ibeam(var afile: text; width, height: real); (* Make an ibeam shaped symbol to file afile with width in the x direction and height in the y direction. Center it at the current position. Put a circle at the center, with radius 1/4th the width (but never smaller than 0.025 inches) Return to original position afterwards. *) var h2,w2: real; (* height and width over 2 *) r: real; (* the radius of the circle *) begin h2 := height/2; w2 := width/2; mover(afile,-w2,-h2); liner(afile,width,0.0); mover(afile,-width,height); liner(afile,width,0.0); mover(afile,-w2,0.0); liner(afile,0.0,-height); mover(afile,0.0,h2); r := width/8; if r < 0.025 then r := 0.025; (* small circles do not come out well *) circler(afile,r); end; (* end module pic.ibeam *) (* ********************************************************************** *) (* ********************************************************************** *) (* ********************************************************************** *) (* begin module pic.3d.determinant *) function determinant(a: tbtarray): real; (* compute the determinant of a *) begin determinant := +a[1,1] * (a[2,2]*a[3,3] - a[3,2]*a[2,3]) -a[1,2] * (a[2,1]*a[3,3] - a[3,1]*a[2,3]) +a[1,3] * (a[2,1]*a[3,2] - a[3,1]*a[2,2]) end; (* end module pic.3d.determinant *) (* begin module pic.3d.d32 *) procedure d32(o, a, b, c, v: threevector; var xloc,yloc: real); (* convert from 3d to 2d. the players are: o: the coordinate of the object point to be converted to 2d a,b,c: define the position of the window (screen): a: center of screen b: screen x coordinate direction c: screen y coordinate direction v: the position of the viewer xloc,yloc: the resulting image vector in screen coordinates. The method of graphics is to project the object (o) toward the viewer (v) and to determine the interception of this line with the screen as defined by a,b and c. the result is expressed in the coordinate system of the screen, and so can be plotted on a 2d plotting device. When one works through the vector math, it turns out that to find the screen coordinates requires solving a set of linear equations. This is done using Cramer's rule and determinants. *) var ov,oa: real; (* for partial calculation *) j: integer; (* index to the arrays *) d,x,y: tbtarray; begin (* define the coefficients of the equations in d,x and y *) for j:=1 to 3 do begin ov := o[j]-v[j]; d[j,1]:=b[j]; d[j,2]:=c[j]; d[j,3]:=ov; oa:=o[j]-a[j]; x[j,1]:=oa; x[j,2]:=c[j]; x[j,3]:=ov; y[j,1]:=b[j]; y[j,2]:=oa; y[j,3]:=ov; end; (* use cramer's rule to find the solution *) xloc:=determinant(x)/determinant(d); yloc:=determinant(y)/determinant(d); end; (* end module pic.3d.d32 *) (* begin module pic.3d.view *) procedure view(v: threevector; var gaze: threevector; smag: real; var a,b,c: threevector); (* this routine converts a viewing position (v) and a viewing direction (gaze), into the a,b,c values of a vertically oriented screen (ie, the screen is right side up). a is the center of the screen, b is the x axis, c is the y axis on the screen. This saves the user the trouble to make sure that b, c and the direction of viewing are orthogonal. one may magnify the view by making smag greater than one, or one may shrink the view by making smag less than one. if the viewing direction vector is not large enough, then the program halts. note: gaze is automatically converted to a unit vector. *) var db: real; (* magnitude of db *) dgaze: real; (* magnitude of gaze *) j: integer; (* index to the arrays *) begin (* first check out the gaze direction *) dgaze := sqrt(gaze[1]*gaze[1] + gaze[2]*gaze[2] + gaze[3]*gaze[3]); if smag = 0.0 then begin writeln(output,'screen magnitude cannot be zero'); halt end; if dgaze <= 0.001 then begin writeln(output,'gaze magnitude (',dgaze:5:3,') is too small'); halt end; (* make gaze a unit vector and set up the a vector as the viewing point plus the gaze vector *) for j := 1 to 3 do begin gaze[j] := gaze[j]/dgaze; a[j] := v[j] + gaze[j] end; (* the x axis of the screen, the b vector, is horizontal and orthogonal to the gaze *) b[1] := +gaze[2]; b[2] := -gaze[1]; b[3] := 0; db := sqrt(b[1]*b[1] + b[2]*b[2] + b[3]*b[3]); (* check for top view case and correct if so: *) if db = 0.0 then begin db := 1; b[1] := 1; b[2] := 0; (* b[3] := 0; already from above *) end else for j := 1 to 3 do b[j] := b[j]/db; (* make b a unit vector *) (* now that the gaze is a unit vector, and we have constructed the x axis in the b vector also as a unit vector, the cross product of these two will generate the y axis as a unit vector, c: *) c[1] := +(b[2]*gaze[3] - gaze[2]*b[3]); c[2] := -(b[1]*gaze[3] - gaze[1]*b[3]); c[3] := +(b[1]*gaze[2] - gaze[1]*b[2]); (* now normalize both b and c vectors to be of size 1/smag *) for j := 1 to 3 do begin b[j] := b[j]/smag; c[j] := c[j]/smag; end end; (* end module pic.3d.view *) (* begin module pic.3d.makescreen *) procedure makescreen(vx,vy,vz, gx,gy,gz, smagnitude: real; var s: screen); (* create the screen s based on the viewing location (vx,vy,vz) and the direction of gaze (gz,gy,gz). The screen size is scaled by smagnitude; doubling smagnitude should double the size of the scene. *) (* This routine makes creation of the screen very simple for the user. One need not look at the view routine. *) begin s.v[1] := vx; s.v[2] := vy; s.v[3] := vz; s.g[1] := gx; s.g[2] := gy; s.g[3] := gz; with s do view(v,g,smagnitude, a,b,c); s.smag := smagnitude; s.range := 1/smagnitude end; (* end module pic.3d.makescreen *) (* begin module pic.3d.project3d *) procedure project3d(x,y,z: real; s: screen; var xscreen,yscreen: real); (* project the point (x,y,z) onto the screen s, to find the screen coordinates (xscreen and yscreen). *) (* This routine simplifies the projection function for the user. *) var o: threevector; (* for passing the values to d32 *) begin o[1] := x; o[2] := y; o[3] := z; with s do d32(o,a,b,c,v,xscreen,yscreen); end; (* end module pic.3d.project3d *) (* begin module pic.3d.test.fun *) function fun(r: real): real; (* a function to plot *) begin fun := 3/(1+r*r/2) end; (* end module pic.3d.test.fun *) (* begin module pic.3d.test.test3d *) procedure test3d(var afile: text); (* test three dimensional graphics *) var s: screen; (* the screen on which to project the 3d image *) xscreen, yscreen: real; (* location on the screen corresponding to the projection of o onto the screen defined by v,a,b,c *) xold,yold: real; (* the previous valuse of xscreen and yscreen *) (* definition of a spiral *) dr: real; (* change in r *) dtheta: real; (* change in theta *) r: real; (* radius of the current position *) radius: real; (* the radius of the spiral *) theta: real; (* angle of the current position *) thickness: real; (* spacing between spiral arms *) steps: real; (* number of steps around a circle of the spiral *) x,y,z: real; (* the location in three space *) begin makescreen(5.0,5.0,5.0, -1.0,-1.0,-1.0, 5.0, s); r := 0; theta := 0; steps := 15; thickness := 0.1; radius := 2.0; dr := thickness/steps; dtheta := 2 * pi / steps; x := 0; y := 0; z := fun(r); project3d(x,y,z, s, xold,yold); mover(afile,xold,yold); (* premove to the startpoint of the graph *) while r < radius do begin r := r + dr; theta := theta + dtheta; polrec(r,theta,x,y); z := fun(r); project3d(x,y,z, s, xscreen,yscreen); (* draw a line from where we where to the new place *) liner(afile, xscreen - xold, yscreen - yold); xold := xscreen; yold := yscreen; end; end; (* end module pic.3d.test.test3d *) (* ********************************************************************** *) (* ********************************************************************** *) (* ********************************************************************** *) (* begin module skipblanks *) procedure skipblanks(var thefile: text); (* skip over blanks until a non-blank, or end of line, is found *) begin while (thefile^ = ' ') and not eoln(thefile) do get(thefile); end; procedure skipnonblanks(var thefile: text); (* skip over nonblanks until a blank, or end of line, is found *) begin while (thefile^ <> ' ') and not eoln(thefile) do get(thefile); end; (* end module skipblanks version = 'prgmod 3.97 85 may 5 tds'; *) (* ********************************************************************** *) (* begin module dosun.readchar *) procedure readchar(var a: text; var c: char); (* read from file a the character c by first skipping preceding blanks and then skipping other non-blanks after *) begin skipblanks(a); read(a,c); skipnonblanks(a) end; (* end module dosun.readchar *) (* ********************************************************************** *) (* begin module dosun.mkhalt *) procedure mkhalt(var outfile: text); (* generate the call to halt *) begin write(outfile,'dosun '); halt end; (* end module dosun.mkhalt *) (* begin module dosun.testblank *) procedure testblank(var infile,outfile: text); (* test for blank as the next character. if it is not, terminate the program. if this is not done, reads may bomb on badly formed input. example: boxrz will bomb on the attempt to read the number because it turns out to be a z *) procedure die; begin (* die *) stoppic(outfile); (* close what we have *) writeln(outfile,'badly formed instruction'); mkhalt(outfile); end; (* die *) begin if eoln(infile) then die else if infile^<>' ' then die end; (* end module dosun.testblank *) (* begin module dosun.mkstartpic *) procedure mkstartpic(var infile,outfile: text); (* generate the call to startpic *) begin readln(infile); startpic(outfile) end; (* end module dosun.mkstartpic *) (* begin module dosun.mkstoppic *) procedure mkstoppic(var infile,outfile: text); (* generate the call to stoppic *) begin readln(infile); stoppic(outfile) end; (* end module dosun.mkstoppic *) (* begin module dosun.mkdrawr *) procedure mkdrawr(var infile,outfile: text); (* generate the call to drawr *) var dx,dy: real; visibility: char; spacing: real; begin testblank(infile,outfile); read(infile,dx,dy); readchar(infile,visibility); readln(infile,spacing); drawr(outfile,dx,dy,visibility,spacing) end; (* end module dosun.mkdrawr *) (* begin module dosun.mkmover *) procedure mkmover(var infile,outfile: text); (* generate the call to mover *) var dx,dy: real; begin testblank(infile,outfile); readln(infile,dx,dy); mover(outfile,dx,dy) end; (* end module dosun.mkmover *) (* begin module dosun.mkliner *) procedure mkliner(var infile,outfile: text); (* generate the call to liner *) var dx,dy: real; begin testblank(infile,outfile); readln(infile,dx,dy); liner(outfile,dx,dy) end; (* end module dosun.mkliner *) (* begin module dosun.mkdrawa *) procedure mkdrawa(var infile,outfile: text); (* generate the call to drawa *) var x,y: real; visibility: char; spacing: real; begin testblank(infile,outfile); read(infile,x,y); readchar(infile,visibility); readln(infile,spacing); drawa(outfile,x,y,visibility,spacing) end; (* end module dosun.mkdrawa *) (* begin module dosun.mkmovea *) procedure mkmovea(var infile,outfile: text); (* generate the call to movea *) var x,y: real; begin testblank(infile,outfile); readln(infile,x,y); movea(outfile,x,y) end; (* end module dosun.mkmovea *) (* begin module dosun.mklinea *) procedure mklinea(var infile,outfile: text); (* generate the call to linea *) var x,y: real; begin testblank(infile,outfile); readln(infile,x,y); linea(outfile,x,y) end; (* end module dosun.mklinea *) (* begin module dosun.mkdotr *) procedure mkdotr(var infile,outfile: text); (* generate the call to dotr *) begin (* note that no testblank is needed because there are no arguments *) readln(infile); dotr(outfile) end; (* end module dosun.mkdotr *) (* begin module dosun.mkpicnumber *) procedure mkpicnumber(var infile,outfile: text); (* generate the call to picnumber *) var dx, dy, number: real; width, decimal: integer; centered: boolean; begin testblank(infile,outfile); read(infile, dx, dy, number, width, decimal); skipblanks(infile); centered := (infile^='t'); (* a t means true *) readln(infile); (* skip past the line *) picnumber(outfile, dx, dy, number, width, decimal,true); end; (* end module dosun.mkpicnumber *) (* begin module dosun.mkxtic *) procedure mkxtic(var infile,outfile: text); (* generate the call to xtic *) var length, dx, dy, number: real; width, decimal: integer; begin testblank(infile,outfile); readln(infile, length, dx, dy, number, width, decimal); xtic(outfile, length, dx, dy, number, width, decimal) end; (* end module dosun.mkxtic *) (* begin module dosun.mkytic *) procedure mkytic(var infile,outfile: text); (* generate the call to ytic *) var length, dx, dy, number: real; width, decimal: integer; begin testblank(infile,outfile); readln(infile, length, dx, dy, number, width, decimal); ytic(outfile, length, dx, dy, number, width, decimal) end; (* end module dosun.mkytic *) (* begin module dosun.mkxaxis *) procedure mkxaxis(var infile,outfile: text); (* generate the call to xaxis *) var axlength,fromtic,interval,totic: real; length, dx, dy: real; width, decimal: integer; begin testblank(infile,outfile); readln(infile,axlength,fromtic,interval,totic, length, dx, dy, width, decimal); xaxis(outfile,axlength,fromtic,interval,totic, length, dx, dy, width, decimal) end; (* end module dosun.mkxaxis *) (* begin module dosun.mkyaxis *) procedure mkyaxis(var infile,outfile: text); (* generate the call to yaxis *) var aylength,fromtic,interval,totic: real; length, dx, dy: real; width, decimal: integer; begin testblank(infile,outfile); readln(infile,aylength,fromtic,interval,totic, length, dx, dy, width, decimal); yaxis(outfile,aylength,fromtic,interval,totic, length, dx, dy, width, decimal) end; (* end module dosun.mkyaxis *) (* begin module dosun.mkboxr *) procedure mkboxr(var infile, outfile: text); (* generate the call to the boxr routine *) var width, height: real; begin testblank(infile,outfile); (*debug writeln(outfile,'in boxr!');*) readln(infile,width,height); boxr(outfile,width,height) end; (* end module dosun.mkboxr *) (* begin module dosun.mkcboxr *) procedure mkcboxr(var infile, outfile: text); (* generate the call to the cboxr routine *) var width, height: real; begin testblank(infile,outfile); (*writeln(outfile,'in cboxr');debug*) readln(infile,width,height); (*writeln(outfile,'width height=',width:4:2,height:4:2);debug*) cboxr(outfile,width,height) end; (* end module dosun.mkcboxr *) (* begin module dosun.mkibeam *) procedure mkibeam(var infile, outfile: text); (* generate the call to the ibeam routine *) var width, height: real; begin testblank(infile,outfile); (*writeln(outfile,'in ibeam');debug*) readln(infile,width,height); (*writeln(outfile,'width height=',width:4:2,height:4:2);debug*) ibeam(outfile,width,height) end; (* end module dosun.mkibeam *) (* begin module dosun.mkcircler *) procedure mkcircler(var infile, outfile: text); (* generate the call to the circler routine *) var radius: real; begin testblank(infile,outfile); readln(infile,radius); circler(outfile,radius) end; (* end module dosun.mkcircler *) (* begin module dosun.mkspiral *) procedure mkspiral(var infile,outfile: text); (* generate the call to spiral *) var thickness: real; steps: integer; radius: real; begin testblank(infile,outfile); readln(infile, thickness, steps, radius); spiral(outfile, thickness, steps, radius) end; (* end module dosun.mkspiral *) (* begin module dosun.mkmovepolar *) procedure mkmovepolar(var infile,outfile: text); (* generate the call to movepolar *) var angle, distance: real; begin testblank(infile,outfile); readln(infile, angle, distance); movepolar(outfile, angle, distance) end; (* end module dosun.mkmovepolar *) (* begin module dosun.mkarc *) procedure mkarc(var infile,outfile: text); (* generate the call to arc *) var angle1, angle2, radius: real; steps: integer; begin testblank(infile,outfile); readln(infile, angle1, angle2, radius, steps); arc(outfile, angle1, angle2, radius, steps); end; (* end module dosun.mkarc *) (* begin module dosun.mkplusr *) procedure mkplusr(var infile,outfile: text); (* generate the call to plusr *) var width, height: real; begin testblank(infile,outfile); readln(infile, width, height); plusr(outfile, width, height) end; (* end module dosun.mkplusr *) (* begin module dosun.mkxr *) procedure mkxr(var infile,outfile: text); (* generate the call to xr *) var width, height: real; begin testblank(infile,outfile); readln(infile, width, height); xr(outfile, width, height) end; (* end module dosun.mkxr *) (* begin module dosun.mktest3d *) procedure mktest3d(var outfile: text); (* generate the call to test3d *) begin (* note that no testblank is needed because there are no arguments *) test3d(outfile) end; (* end module dosun.mktest3d *) (* begin module dosun.translate *) procedure translate(var demofile, infile, outfile: text; depth: integer); (* translate functions found in infile to pure pic input at outfile, up to the picture end. use the file demo rather than input if the command 'demo' is in infile. depth keeps track of how deeply the procedure has recursed in demonstration. *) var buffer: string; (* part of a line of text from the source *) ch: char; (* a character read from infile *) go: boolean; (* continue testing characters on this line *) index: integer; (* a position in buffer *) pe: trigger; (* a trigger for the picture end *) ps: trigger; (* a trigger for the picture start *) (* functions which are looked for: *) halt, demo, drawr, mover, liner, drawa, movea, linea, picnumber, xtic, ytic, xaxis, yaxis, dotr, boxr, cboxr, ibeam, circler, spiral, movepolar, arc, plusr, xr, test3d: trigger; procedure fill; (* fill up all the triggers *) begin (* 1 2 *) (* 12345678901234567890 *) filltrigger(ps ,'.PS '); filltrigger(pe ,'.PE '); filltrigger(halt ,'halt '); filltrigger(demo ,'demo '); filltrigger(drawr ,'drawr '); filltrigger(mover ,'mover '); filltrigger(liner ,'liner '); filltrigger(drawa ,'drawa '); filltrigger(movea ,'movea '); filltrigger(linea ,'linea '); filltrigger(dotr ,'dotr '); filltrigger(picnumber ,'picnumber '); filltrigger(xtic ,'xtic '); filltrigger(ytic ,'ytic '); filltrigger(xaxis ,'xaxis '); filltrigger(yaxis ,'yaxis '); filltrigger(boxr ,'boxr '); filltrigger(cboxr ,'cboxr '); filltrigger(ibeam ,'ibeam '); filltrigger(circler ,'circler '); filltrigger(spiral ,'spiral '); filltrigger(movepolar ,'movepolar '); filltrigger(arc ,'arc '); filltrigger(plusr ,'plusr '); filltrigger(xr ,'xr '); filltrigger(test3d ,'test3d '); end; procedure resetall; (* reset all the triggers searched for *) begin resettrigger(ps); resettrigger(pe); resettrigger(halt); resettrigger(demo); resettrigger(drawr); resettrigger(mover); resettrigger(liner); resettrigger(drawa); resettrigger(movea); resettrigger(linea); resettrigger(dotr); resettrigger(picnumber); resettrigger(xtic); resettrigger(ytic); resettrigger(xaxis); resettrigger(yaxis); resettrigger(boxr); resettrigger(cboxr); resettrigger(ibeam); resettrigger(circler); resettrigger(spiral); resettrigger(movepolar); resettrigger(arc); resettrigger(plusr); resettrigger(xr); resettrigger(test3d); end; procedure tests; (* test for the functions. if any function finds out what the line is, it is responsible for completing the line by doing the appropriate reading and readln'ing *) begin if inpicture then begin if go then begin testfortrigger(ch,pe); if pe.found then begin if depth > 0 then begin writeln(output,'.PE ignored in demo file'); while not eof(demofile) do readln(demofile) (* skip remaining lines *) end else if not inpicture then writeln(output,'.PE ignored: not in picture') else mkstoppic(infile,outfile); go := false end; end; if go then begin testfortrigger(ch,halt); if halt.found then begin mkhalt(outfile); go := false end end; if go then begin testfortrigger(ch,demo); if demo.found then begin if depth >= 1 then begin writeln(output,'RECURSIVE DEMONSTRATION REFUSED'); end else begin writeln(output,'DEMONSTRATION BEGINS'); reset(demofile); if inpicture then begin (* skip to ps in demo *) (* this avoids use of pe. if i called stoppic, it would stops program (current incarnation with no mouse response in await) *) resettrigger(ps); while (not ps.found) and (not eof(demofile)) do begin read(demofile,ch); testfortrigger(ch,ps); while eoln(demofile) and (not eof(demofile)) do readln(demofile) end; end; translate(demofile,demofile,outfile,depth + 1); if not inpicture then startpic(outfile); writeln(output,'DEMONSTRATION ENDS'); end; go := false end end; if go then begin testfortrigger(ch,drawr); if drawr.found then begin mkdrawr(infile,outfile); go := false end end; if go then begin testfortrigger(ch,mover); if mover.found then begin mkmover(infile,outfile); go := false end end; if go then begin testfortrigger(ch,liner); if liner.found then begin mkliner(infile,outfile); go := false end end; if go then begin testfortrigger(ch,drawa); if drawa.found then begin mkdrawa(infile,outfile); go := false end end; if go then begin testfortrigger(ch,movea); if movea.found then begin mkmovea(infile,outfile); go := false end end; if go then begin testfortrigger(ch,linea); if linea.found then begin mklinea(infile,outfile); go := false end end; if go then begin testfortrigger(ch,dotr); if dotr.found then begin mkdotr(infile,outfile); go := false end end; if go then begin testfortrigger(ch,picnumber); if picnumber.found then begin mkpicnumber(infile,outfile); go := false end end; if go then begin testfortrigger(ch,xtic); if xtic.found then begin mkxtic(infile,outfile); go := false end end; if go then begin testfortrigger(ch,ytic); if ytic.found then begin mkytic(infile,outfile); go := false end end; if go then begin testfortrigger(ch,xaxis); if xaxis.found then begin mkxaxis(infile,outfile); go := false end end; if go then begin testfortrigger(ch,yaxis); if yaxis.found then begin mkyaxis(infile,outfile); go := false end end; if go then begin testfortrigger(ch,cboxr); if cboxr.found then begin mkcboxr(infile,outfile); go := false end end; if go then begin testfortrigger(ch,ibeam); if ibeam.found then begin mkibeam(infile,outfile); go := false end end; if go then begin (* note that boxr will compete with cboxr for triggering since they will both trigger at the same time. we want cboxr to win and suppress boxr, so the test for boxr must follow that of cboxr *) testfortrigger(ch,boxr); if boxr.found then begin mkboxr(infile,outfile); go := false end end; if go then begin testfortrigger(ch,circler); if circler.found then begin mkcircler(infile,outfile); go := false end end; if go then begin testfortrigger(ch,spiral); if spiral.found then begin mkspiral(infile,outfile); go := false end end; if go then begin testfortrigger(ch,movepolar); if movepolar.found then begin mkmovepolar(infile,outfile); go := false end end; if go then begin testfortrigger(ch,arc); if arc.found then begin mkarc(infile,outfile); go := false end end; if go then begin testfortrigger(ch,plusr); if plusr.found then begin mkplusr(infile,outfile); go := false end end; if go then begin testfortrigger(ch,xr); if xr.found then begin mkxr(infile,outfile); go := false end end; if go then begin testfortrigger(ch,test3d); if test3d.found then begin mktest3d(outfile); go := false end end; if go then begin testfortrigger(ch,ps); if ps.found then begin writeln(output,'.PS ignored: already in picture'); go := false end end; if go then begin if ch = ' ' then begin if not eoln(infile) then with buffer do begin while (not eoln(infile)) and (length < maxstring) do begin length := length + 1; read(infile,letters[length]); end; graphstring(outfile,buffer,false); end; go := false end; end end (* corresponds to: if inpicture then begin *) else begin (* not in a picture yet *) testfortrigger(ch,ps); if ps.found then begin mkstartpic(infile,outfile); go := false end end; end; begin fill; (* look at each line at a time: *) while not eof(infile) do begin resetall; clearstring(buffer); index := 0; go := true; while go do begin if eoln(infile) then begin (* nothing was recognized in the tests, so just dump: *) readln(infile); if inpicture then graphstring(outfile,buffer,false) else begin writestring(outfile,buffer); writeln(outfile); end; go := false end else begin if index < maxstring then begin read(infile, ch); index := succ(index); buffer.letters[index] := ch; buffer.length := index; tests end else begin writeln(outfile); writeln(outfile,'translate: line too long'); mkhalt(outfile) end end end end end; (* end module dosun.translate *) (* begin module dosun.themain *) procedure themain(var demo, fromfile, tofile: text); (* the main procedure of the program *) begin writeln(output,'dosun ',version:4:2); (* prestart as a convenience *) (* startpic(tofile); writeln(tofile,'picture has been started'); *) translate(demo,fromfile,tofile,0) end; (* end module dosun.themain *) begin themain(demo, input, output); 1: end.