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We can generate the spheres
both by numerical simulation and analytically.
The two methods are illustrated together in
Fig. 6.
For a numerical simulation,
the motions of a molecular machine would be determined by the
technique of molecular dynamics [Karplus & McCammon, 1986].
If the ``pins'' have been identified--which probably requires understanding
how the machine works--then we could obtain
a set of yj. When the machine parts are at equilibrium,
these should have independent Gaussian
distributions (Assumption 2, Assumption 3).
So instead of doing molecular dynamics, we can
use any set of real numbers having a Gaussian distribution.
These are easily created by adding together
many pseudo-random numbers that have a flat distribution [Miller, 1981].
The central limit theorem assures us that the resulting sum approaches a
Gaussian distribution [Breiman, 1969].
A set of D such numbers forms the point in Y space.
Figure 6:
Simulation of a fourth-dimensional sphere.
A four-dimensional Y space was projected onto the two-dimensional space
represented by the page.
This is equivalent to a plane cross section through the space
[Shannon, 1949].
The continuous grey-tone distribution represents the
analytic probability density, fD(r)(equation (48) in Appendix 22 and Fig. 4) for D = 4and
.
Each small open circle ( )
represents a numerical simulation produced
from four normally distributed values
with mean 0 and standard deviation 1
according to equation (29).
Each normally distributed value was the sum of 100 pseudo-random numbers
with a flat distribution.
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To see what the distribution of these points looks like,
we can map the sphere onto a plane.
The method is equivalent to
moving cities from their particular latitudes and longitudes
on a globe to their longitudes at the equator.
In Fig. 6
we have mapped 4-dimensional Y space points onto the page
by this method.
From equation
(24) the radial distance from the origin to a point
in Y space is given by:
 |
(29) |
When
,
the distribution has a maximum at
(Appendix 22),
so the radius was normalized by dividing by
.
The direction (angle) of each point
was arbitrarily taken from two of the yj coordinates.
To graph the corresponding smooth
analytic function, we chose points on the page and
determined their distance from the origin to obtain ry.
We then find the probability density directly from the
fD(r) function given by equation (48) of
Appendix 22.
Fig. 7
shows the correspondence between the simulated
points and the smooth analytic function.
As the dimensionality increases, the spheres become sharper.
The concentration of points at a particular radius is a consequence of the
enormously increasing volume as the radius increases in higher dimensions.
So, although the density is highest in the center
according to equation (24), the majority of points
are found far from the center.
Figure 7:
Increase of Sphere Sharpness with Increasing Dimensionality.
A series of sphere projections are shown for
dimensions.
The first one is the same as Fig. 6, but reduced in size.
Only 10,000 Gaussian values were precalculated,
so the number of simulated points that could be calculated
decreased as the dimensionality increased.
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Next: Thermal Noise in Y
Up: Theory of Molecular Machines.
Previous: The Energetics and Distribution
Tom Schneider
1999-12-09